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But there is nothing to find at Hogwarts, and no activity that doesn’t require yet more energy. The waits would be more bearable if there was something to do in the meantime, like exploring the castle or talking to other students.
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Aside from answering the odd Potter-themed question in class, you never have to engage your brain. Duelling other students and casting spells are fun, but most of the time you’re just tapping. The lessons quickly become dull and the writing is disappointingly bland, though it does make an effort with character dialogue. Without the Harry Potter trappings the game would have nothing to recommend it. It is like trying to read a book that asks for money every 10 pages and slams shut on your fingers if you refuse. The interruptions prevent you from forming any kind of attachment to your fellow students, or to the mystery at the heart of the story. Hogwarts Mystery pulls the old trick of hiding the true cost of its purchases behind an in-game “gem” currency, but I worked out that you’d have to spend about £10 a day just to play Hogwarts Mystery for 20 consecutive minutes. Between story missions the wait times are even more egregious: three hours, even eight hours. An outlay of £2 every 90 seconds is not a reasonable ask. A typical lesson now involves 90 seconds of tapping, followed by an hour of waiting (or a purchase), then another 90 seconds of tapping. You cannot get through even a single class without being interrupted. Photograph: Jam Cityįrom this point onwards Hogwarts Mystery does everything it can to stop you from playing it. Sardonic presence … Snape in the Potions classroom.